package event 
{
	import flash.events.Event;
	
	/**
	 * ...
	 * @author lee
	 */
	public class PositionEvent extends Event 
	{
		public static const SET_POSITION:String = "set_position";
		public static const COMPLETE_POSITION:String = "complete_position";
		public static const PAUSE:String = "pause";
		public static const PLAY:String = "play";
		private var _p:Number;
		public function PositionEvent(type:String,p:Number=0) 
		{
			super(type);
			_p = p;
		}
		
		public function get p():Number 
		{
			return _p;
		}
		
	}

}